I built OpenBrowserClaw as a browser-only reimagining of OpenClaw. Same philosophy: small enough to understand, built for one user, but running entirely in a browser tab.
No Mac Mini. No VPS. No cloud deploy. No Docker. Just open a tab.
The idea: What if your AI assistant lived in a browser tab instead of a server? No infrastructure to manage, no background processes, no deployment headaches. Even on your phone you can just open the PWA, paste your Claude API key, and explore the magic of the Claw.
Repo: https://github.com/sachaa/openbrowserclaw
...or just try it here: https://www.openbrowserclaw.com/
by VWWHFSfQ ·
> ==> Fetching downloads for: claude-code and codex
> Cask codex (0.105.0)
> Verified 33.4MB/ 33.4MB
> Cask claude-code (2.1.59)
> Verified 187.1MB/187.1MB
Codex is already humongous for what it is (a CLI/TUI), but somehow Claude Code is more than 5x the size.
by apocryphal ·
Two months ago, I had zero mobile development or publishing experience. I wanted to see if I could build and ship a complete game using only a browser-based workflow and AI assistance.
The process:
Built entirely in GitHub Codespaces using an AI Copilot.
Wrote the core game for the web, then wrapped it into an Android APK/AAB.
Pushed through 100+ versions to fix edge cases.
Passed Google Play review with no policy violations.
The game is a tough 2D platformer called Bionic Biome. To make the "impossible mode" bearable, I integrated a rewarded AdMob ad as a Continue/Revive mechanic. It’s an opt-in lifeline, not a forced pop-up.
Here is the weird hurdle I’ve hit: Test ads worked perfectly. But in production, the AdMob dashboard just says "No data" and returns "Ad not ready." My core revive mechanic is effectively disabled because Google's algorithm won't serve real ads until it sees enough "organic" traffic to trust the account.
It's a strange psychological shift. For weeks it was "build, fix, upload." Now, the AI code works, the wrapper works, the integration works, but the core mechanic is held hostage by a silent third-party algorithm waiting for strangers to play it.
Has anyone else here launched a first app and hit this AdMob cold-start wall? How long did it take for your first live ad to actually fill?
If you are curious to see what an AI-coded, web-wrapped game built entirely in a browser actually plays like on Android, the link is below. (No pressure to play, just sharing the technical journey).
https://play.google.com/store/apps/details?id=com.pollitopro...
I recently launched WeDoDev — a subscription-based SaaS development service for startups and small teams.
The idea is to give founders ongoing product development (features, integrations, UX, iterations) without hiring or managing freelancers/agencies.
Curious if this model resonates with early-stage SaaS teams and what expectations you'd have from a service like this.
Would love feedback from the HN community.